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continuously rasterized objects nested in a 3d comp
hi, doing a forest animation and have a problem that i seem to come back to from time to time.
instead of building a 3D forest, one tree at the time, i first did a few different rows of trees (2D comps, trees imported from an illustrator file). i then imported those comps into the main comp, and set them up as rows in 3D, duplicating and moving them around until everything looks nice and random.
the problem is, whatever i do, i can’t seem to get them to continuously rasterize (when the camera gets close, they look jaggy). is there no way of doing this?