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Connecting a spinning globe with an Earth zoom
I’m trying to seamlessly link two effects, and I can’t get the transition right. The first is a spinning globe, created by CC Sphere in a 3D comp. The second is an “Earth zoom” into a particular city, created with parented 2D layers.
My basic strategy is to use the last frame of my spinning Earth as the bottom layer of the Earth zoom, layering all my other 2D layers on top of it. So just as the Earth stops spinning at the end of the first comp, we begin zooming in on our city. There are a couple of headaches with this:
1. The next-biggest 2D layer, covering Eastern China, is different enough from the globe beneath it so that it’s obvious when it pops in as the new comp begins. When I FADE it in at the beginning of the Earth zoom, it’s just obvious I’m fading it in. Even a slight difference in color becomes obvious. Maybe the best solution is to create a thick layer of clouds covering that whole region, and then fade the clouds out after a couple seconds of zooming, revealing the 2D layer scaling up underneath? But it would have to be a pretty thick cloud layer, and it’s going to look weird.
2. Because I’m using the last frame of the previous comp as my bottom layer, it becomes pixelated as soon as I begin to scale it up, way before my next 2D layer fills the screen. An idea I had was to make the spinning Globe comp DOUBLE HD resolution (and then shrink it down to 50 percent in another comp). The beauty of this is by taking a frame from the double-size comp, I’ve got a new bottom layer for the Earth zoom with lots of pixels. Haven’t tried this yet, but the theory seems sound.
Any advice about how to handle this transition? I’d love to take it even further, and begin to zoom WHILE the Earth finishes rotating. Right now I think everything has to come to a full stop to get a transition frame, but I don’t love it.
– Matt