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Conform object mesh to container
Hi,
I’m trying to do something that I’m sure is possible in Cinema 4D but I must be approaching the wrong way. I have an umbrella object that, through pose morph, I have opening in a tighter container. What I’d like is to have the umbrella conform to the container as it opens. I’ve tried using soft body dynamics with “on collision” checked, but that doesn’t seem to be doing anything at all. What’s the best way to accomplish this?
Thanks!
Sean