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Compound collision on parent and child softbody not working as expected
I’ve got a very thin softbody object I’m dropping and then bouncing on a rigid body surface. Of course the soft tall thin object ends up toppling over – not what I was looking for – what’s the point in playing god if you can’t screw with physics? So I thought I might give the tall thin object a little invisible “foot” to help stabilize it as it settles from the bounce and keep it upright. The foot is a separate object and a child of the tall thin parent doing the bouncing (so I can turn the foot off in the render and it wont show) and the parent has the softbody tag with Compound collision feature turned on.
I thought Compound Collision option would make both objects act as one for collision purposes (without colliding with each other) and I though the soft body aspects would hold for both.
Not only do the two objects break apart when they collide as a unit with the surface but the foot is acting more like a rigid body in the way it bounces than the soft body tag the parent demands.
Are my expectations too high?
I’m ok if the foot is calculated as part of the collision/bounce and affects the rebound reaction as the parent and child (as one) collide with the surface. In other words, I realize the foot may change the bounce calculations and the look will be different from just the parent bouncing on its own.