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Activity Forums Maxon Cinema 4D compositing to AE

  • compositing to AE

    Posted by Jonas Espinoza on March 6, 2007 at 1:31 am

    have had troubles getting sittuated with the multipass workflow to AE

    -i have .b3d files turning up. most of the tutorials i have seen seem to skip through the details of multi-pass, and Im not sure in “multipass” how to set up so I have seperate image sequences for each channel I set up in the multi – pass section.

    Ideally I would have 8 or 16 bit tiff sequences of each channel.

    it seems like the .b3d file is a multi layer, but im not sure how to deal with it.

    – does multi pass render take multiple times longer, or is it just saving more data along the way?

    – is there any resources on good c4d to AE workflows.

    thanks

    Jonas Espinoza replied 19 years, 2 months ago 2 Members · 6 Replies
  • 6 Replies
  • Mylenium

    March 6, 2007 at 9:53 am

    B3D files are bodypaint multi-layer files. They are useless for other programs. Render as PSD, TIF, RPF or each pass to a separate image sequence. Multipass rendering does not increase render time, it only dumps buffers to image files that the renderer generates anyways.

    Mylenium

    [Pour Myl

  • Jonas Espinoza

    March 7, 2007 at 1:07 am

    how do i set it up to be a seperate image sequence per channel/property?

  • Mylenium

    March 7, 2007 at 9:58 am

    Simply disable the “multilayer file” option on the mutipass panel. Then feel free to choose whatever format you deem suitable, but generally TIFFs and PSDs are the most reliable.

    Mylenium

    [Pour Myl

  • Jonas Espinoza

    March 7, 2007 at 8:55 pm

    will there be a name that associates the various image sequences with the channel that they are isolating?

  • Mylenium

    March 8, 2007 at 10:33 am

    Yes, each image sequence will get a prefix. The only inconvenience is taht C4D does not automatically organize them in sub-folders.

    Mylenium

    [Pour Myl

  • Jonas Espinoza

    March 8, 2007 at 4:38 pm

    thanks

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