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Compositing specific cg passes in AE
Hi All:
I am a high level (not quite expert) user of maya and a high intermediate user of AE. I have rendered out a CG scene in MAYA that includes many different types of isolated passes this includes diffuse and ambient and beauty passes.
What’s the work flow in AE to assemble them correctly I thought I could mas out areas and that sometimes works, but not always. Similarly with things like diffuse and ambient passes I assumes comping would be a matter of blending modes, but I am getting inconsistent or unpredictable results. Any help would be appreciated.
Thanks As always,
Aharon Charnov