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Compositing shadows onto background plate with C4D multi pass causes edge issues
I’m rendering out multi pass layers of an animation where I have a blend channel, a shadow channel, and a motion vector channel. When I apply RSMB vectors to the layers, it blurs the edges separately, leaving weird edges. This is solved by pre-comping the blend and the shadow together, and then adding RSMB, but defeats the purpose because you can no longer see the video in the background (the shadows need to “multiply” onto the video footage). Here are screen caps which might explain better:
Is there any way to get around this?