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Compositing logic for multiple scenes
Hello. I have a logical problem that I can’t figure out.
I have a rigged character. Then I made a precomp from his head. Inside this precomp I am going to control the mouth shapes, so the project stays clean. Simple.
Here is the problem:
If I make a scene 1, I copy the rigged character (f.ex. Rig_base) into it with a different name (Rig_sc1). So the original rigged character stays intact and I can keep on copying “Rig_base” into scene 2, 3, 4…But now I seem to have a need to make a copy out from the “head” compostion aswell (f.ex. “head_sc1”). Because if I make changes for the mouth shapes in scene 1, those changes will be also in the “Rig_base”.
This logic can’t be right? If I have multiple compositions inside the rig, I feel that I have to make a copy out from all these compositions in order to always have a clean “Rig_base”.
I feel very lightheaded on this one, and there must be something I just don’t get.
I think there has to be a way just to copy the “Rig_base” with a different name and keep on making new scenes. But I just dont… see it.