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Activity Forums Adobe After Effects compositing based on Z depth

  • compositing based on Z depth

    Posted by Tomogomo on February 10, 2006 at 12:59 am

    Hi folks!

    – I have 2 clips with Z depth ( same 3D scene – diffrent objects )
    How i can comp them together using Z depth? …i badly need it that way there is some animated foliage and effects that need to be done in 3D before the second object .

    Same scene for both objects – i need the first one to overlap the second as if they were rendered same time.

    Please, guys…

    Tomogomo replied 20 years, 2 months ago 2 Members · 4 Replies
  • 4 Replies
  • Chris Smith

    February 10, 2006 at 1:03 am

    Don’t quite understand. Why not just make the layer 3D and change the Z parameter to set them at different depths?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    February 10, 2006 at 1:04 am

    Don’t quite understand. Why not just make the layer 3D and change the Z parameter to set them at different depths?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    February 10, 2006 at 1:20 am

    Don’t quite understand. Why not just make the layer 3D and change the Z parameter to set them at different depths?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Tomogomo

    February 10, 2006 at 2:42 pm

    Hi
    I try to be more specific.
    There is a hill with animated foliage, on top of that hill there need to be some other stuff. I could use Z walue and 3D layers but what i have in mind is that this second object need to be placed AMONG the bushes and when camera is passing by it slowly reveals. I have Z channel within “hill” footage and i need the second object to be beetween certain Z values of the Hill’s Z channel so it can overlap and have rest of the hill’s Z values behind itself.

    In other words: Z channel is based on a grayscale and let’s say i want something to be placed based on this grayscale…something like compound Z channell…i don’t know…this is tricky for me

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