In addition to the CC Sphere plugin that comes with AE, I also have BCC’s (Boris Continuum Complete) Sphere plugin. Neither of these have a checkbox for “Use Comp Camera”, like Zaxwerks and Trapcode’s plugins have. I have too many crash problems with Invigorator to use it (separate post on Zaxwerks forum), so I’m wondering if there is a way (expressions?) to make the sphere’s created by CC or BCC be integrated into AE’s 3D world, camera and lights. I’m working on a universe/solar system animation, and I’ve created a 3D starfield with Trapcode’s Particular. The starfield responds beautifully to my AE camera’s animation, but how can I integrate sphere’s (planets) into this 3D space? I have a feeling there is a need for expressions, but I am an expression novice, and never seem to have the time to learn the language. I am willing to consider other 3D plug-ins that can be affected by AE’s camera, but I don’t know what plug-in that might be. As always, all help and advise is highly appreciated!
In Trish’s “AE in Production” she’s got a project called “Postcards in Space” that uses CC Sphere and expressions to do exactly what you’re looking for. It works great. Unfortunately I can’t seem to track down my disk with the expression on it.
Maybe some other kind soul could copy and paste it from their disk. Or you could just run down to the bookstore and grab a copy.
It’s a drag that Sphere and Cylinder didn’t get the “Camera Comp” treatment. Just an oversight at Adobe is my guess. Should be squared away in 7.0.
Sorry I couldn’t be more help this time. Good luck.
And here are the expressions for the light. (they’re still not 100% accurate; but they’re close)
It _will_ generate an error if your sun is at the exact same position as a planet, but hey, I think Steven Hawking would say that’s just normal 😉
Step1: create your lightsource, and make it an adjustment layer, make sure all the planets are above the light-adj., because we want them to be only lit by the CC Sphere plugin, not receive light. If there are other 3d-layers that do need the shading, put them below the adj.-light.
You can just pickwhip the light color and light-intensity from the lightsource to the light-settings of CC Sphere.
CC Sphere Light Height
// change camera & light names as needed...
Wow! I am so grateful for your efforts! I’m having some family stuff to attend to, so I probably won’t be able to try this until wednesday, but I am looking forward to trying it as soon as I can! I will post how it went, and once again: Thank you, thank you, thank you!!
So the Expression works really well but I’m trying to do something with it and it doesn’t seem to be working for me.
Maybe it’s not possible but I thought this is the place to ask if it is.
I’m trying to add multiple cc sphere to a 3d composition and link the lighting controls of each cc sphere to lights in the comp.
The problem is when I duplicate the cc sphere solid and set it back in z space behind another sphere the lighting controls seem to not be able to register the fact the light is being blocked by the sphere in front.