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  • comic bg into 2.5D comp

    Posted by Wim Roegels on August 7, 2009 at 7:40 am

    Hi all,

    right now I am trying to combine greenscreen footage with some comic backgrounds. the bgs are well drawn, but as you can imagine, not completly well in terms of perspective.

    To get the “right” floor plane I tried to use vanishing point with photoshop CS4, but unfortunatly, the camera data is always distorted and does not fit at all.

    I tried also the Detph Cue Camera Mapper Trial, but this Plugin seems to be a little bit outdated. Furthermore the projection with a “distorted” image to fit the floor perspective, did not work at all.

    Now I am thinking of dividing the floor part of the 2D picture into several slices and mask them out and use different Z values for the diffent slices to simulate 3D depth.

    Can anyone think of a better way of doing this?

    Thanks for reading!

    wim

    Corbin Gross replied 16 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Corbin Gross

    August 7, 2009 at 2:18 pm

    Could you just duplicate the layer and then rotate the one layer flat (or nearly)? Then the floor part would have the perspective and when you pushed the back wall or whatever down the Z you’d have the depth. If they lined up right you wouldn’t even have to mask anything.

    That would only give you two planes, but I’m not sure how complicated you want the backgrounds to be.

    Corbin Gross
    Creative Services
    Marketing
    SanMar Corp.

  • Wim Roegels

    August 8, 2009 at 9:54 am

    Thanks for your answer … the bg does not have to that complex, floor plane and some details as seprate layers to get a better impression of the depth.

    But I did not really get what you ment – you mean i should some how do manually what vanaishing from photoshop does?

    Cut ut the floor part, position it right in Ae 3D space as floor part, then distort the image that way, the it looks right through the comp cam?

  • Corbin Gross

    August 10, 2009 at 2:00 pm

    That’s about it.

    I have some trouble with vanishing point too. It never seems to come out as anything manageable once I get the .vpe into AE.

    Corbin Gross
    Creative Services
    Marketing
    SanMar Corp.

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