-
Combustion alpha help please : )
Okay so I have a png that is multi colored that I am using as a particle emitter in Particle Illusion. I render an image sequence to alpha, remove background – so that I can import it into Combustion. When it gets into combustion the blue parts are not visible, I know they are there because when I play with the alpha levels I can see it but I can’t leave the alpha tweaked like this because it alters the whole thing so that it doesn’t look good, and it also makes the whole layer darker, which also effects the layers below this one in my combustion composite (which need to be 100 percent visible because they are a background). If they just render out like this from Particle Illusion? what steps can I take in combustion to make the rendered png sequence show up as the original solid colors yet keep their transparencies 100% around them? Thank you so much for any help you can provide, Gina