Activity › Forums › Maxon Cinema 4D › Colouring outside the lines
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Colouring outside the lines
Posted by Nick Smith on August 16, 2017 at 9:42 amHi,
So I’m working on a sketch animation and I am trying to get the colour to over shoot the object and that childish colouring in style. Anyone know if this is even possible or will it be an after effects thing?
Cheers,
Nick Smith
\”So long, and thanks for all the fish.\”
Nick Smith replied 8 years, 9 months ago 2 Members · 5 Replies -
5 Replies
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Steve Bentley
August 16, 2017 at 2:34 pmDo you have sketch and toon? (is that what you meant by sketch?) Because yes it will do that. Or you can get out the crayons and make texture maps, or you can use a write on effect in either pshop or Ae and make texture maps with that.
Crank down the frame rate though because a change in scribble every frame at 24 or 30 fps is just too noisy. -
Nick Smith
August 16, 2017 at 2:39 pmHi,
yeah I’m using sketch & toon, I just can’t figure out how to my the colour channel give the right effect. it stops at the boarder of the object.
And yeah, I’m running at 12fps, mostly cause i figure for the right colour effect I’m going to have to do it by hand.Nick Smith
\”So long, and thanks for all the fish.\”
http://www.anarkyanimations.co.uk
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Steve Bentley
August 16, 2017 at 2:47 pmI’m not in front of c4d right now but will be a bit later. THere is a an overshoot parameter that will extend the line outside the objects polys.
You should be prepared for issues in the render. S&T will drop lines every once in a while when doing animated lines, and lines will pop on and off. It can be jarring in the playback. What we do to compensate is to render the whole thing a few times on a few different machines. But start the renders on different frames – then stack all three (with the correct frame offset to match the different frame start points) and pick the best one for the top hero layer and then paint through to recover missing segments. S&T is a remarkable piece of code but it can drive you batty.
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Steve Bentley
August 16, 2017 at 2:55 pmOh wait a minute – I was thinking about the edge lines that make up the shape, and not the faces. I’ve never done that with S&T, but have done it will scribble texture maps. You have to decide how live you want the fill to be. 12 fps is good. The fill should keep going after the face is filled in. You can mess with body paint to map the polys but (depending on your model style) I’ve found it easier to copy the faces you want to color, expand them as flat polys and map alpha scribble materials to those “attached” faces.
Whats the final look? Flat or dimensional? If the latter you have to think about overshoot lines travelling in a plane that intersect with faces perpendicualar, that have the same kind of materials on them. It can look kinda intersecty.
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Nick Smith
August 16, 2017 at 3:02 pmAh, I believe you may have misunderstood.
The lines are fine, I’ve got them jumping and overshooting just the way I want them.
What I wanted was for the colour channel to do the same. so as well as having the lines sketched and jumping, the colour would shift and move outside of the object.
I’m very familiar with c4d (been working with it for 10 years) but this is something I couldn’t figure out if what I wanted to do was possible. Thought someone else out there might have tried something similar.Nick Smith
\”So long, and thanks for all the fish.\”
http://www.anarkyanimations.co.uk
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