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Activity Forums VEGAS Pro Colour Curves plugins for Vegas pro 12? (for separate colours/channels)

  • Blake Gibson

    November 27, 2014 at 11:35 pm

    John: I can move the top/right/highlights corner point down, as long as I click on it first. I can’t just click and drag it down, I have to click, wait, then click and drag. Likewise with the bottom/left/shadows. I don’t have to do what you said.

    But I can’t figure out how move the highlights corner point to the left horizontally along the top, and the shadows corner point to the right horizontally along the bottom

  • Blake Gibson

    November 27, 2014 at 11:46 pm

    Graham, I see your point for the most part for things like LUT support. But for things like whitebalance, highlights and shadows, OMF export and 10 bit project, they really should get on this because their direct competitors are offering these things as standard and they are losing customers because of it. I myself am considering going to premiere but I really like Vegas. I actually already have a 1 year subscription to Abode CC that a friend gave me a month or 2 ago, but I haven’t used it yet because I like Vegas that much.

    And it’s not just me, in my searching and browsing I have seen many people jump ship to premiere or another system from Vegas because of stuff like this. Even LUT support should be implemented IMO.

  • Graham Bernard

    November 28, 2014 at 7:34 am

    [Blake Gibson] “And it’s not just me, in my searching and browsing I have seen many people jump ship to premiere or another system from Vegas because of stuff like this.”

    Now we are getting somewhere. . . . It could all be about “Churn”. No, not how Daisy gets her milk into butter, but rather about the agitation (churning) of a customer’s life cycle with a product . . . In My Opinion SCS and their marketeers and accountants have to consider just how much of the entry level purchases/purchasers are capable of supporting the ongoing R&D of a product, and here that product is VP. As long as the revenue tank is being filled by willing, eager, inspired newbies, up-takers, then there is enough of a reservoir of money to pay overheads and so on. When this “dips” below a certain level, or towards it, then things start to get challenging. As the Churn vector increases – people moving off and away from VP – then there’d be less free-ed-up revenues to make improvements to an existing s/w. Churn, can ultimately works against improvements, and does so in a most insidious way.

    I also enjoy working in VP. It is both intuitive and for the most part doesn’t get in my face when I want to do tasks. I’ve been through most entry-level NLEs, and have viewed Prem, Avid and FCP at exhibitions, and yes I see the superb interfaces and how one in particular is the industry standard – I get it, I really do. But they aren’t for me. I like the almost ANALOGUE appeal of VP; I like the quick and dirty scrubbing and Trimming<>Assembly I have developed to get to initial edits – it’s almost like pushing and pulling clay into a shape or scratching pastel crayon or oils on a White block of paper/canvas. I also know that this approach drives Editors of Timecode and so on nutz! To me, it is so responsive to my ideas I don’t have to think to much about the process. This why I jumped aboard VP and stayed with it.

    All this being so, I understand why you can’t forgive VP for the lack of the controls you/we want. But it does perform in the way I want it to. – And you know what, there ONCE was a time when VP didn’t allow scripting? It then became the market leader. Also, there was once a time when there weren’t colour wheels – yeah? VP was the first to introduce them. And now, others have followed. And for the previous ten years, has kept me loyal ‘cos of its striving to improve it with both workflow and innovations.

    Bottom line? IMHO, it would appear there just ain’t enough bodies at SCS to plan, QA and implement the feature sets we’d all like (bugs present in the recent build noted from early builds too are being collated for correction – Nick Hope’s experience) and, the addiction resulting from “churn” figures, can make any company myopic. As I tried to explain, it can be very very insidious too.

    But, hey, what do I know!

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Blake Gibson

    November 30, 2014 at 6:40 am

    Graham, we can only hope they somehow figure it out for VP14 😀

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