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colored surface height map ?
Posted by Frank-edouard Wozniak on May 3, 2010 at 7:26 pmsalut les garçons et les filles…
i would like to obtain this effect (on the link below) for a client for a skin wrinkles ad :
is it possible to create a colored surface height texture in C4D to look like this ?
(blue low, red high)
the dead line was yesterday !!
https://www.fewgraphik.com/ftp/height
thank you all !
few from paris, france…
Frank-edouard Wozniak replied 16 years, 3 months ago 3 Members · 6 Replies -
6 Replies
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Randy Johnson
May 3, 2010 at 8:13 pmswap the colors to a greyscale image Black low white high and use it in a relief object, or displacement channel.
/randy
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Frank-edouard Wozniak
May 3, 2010 at 8:49 pmmy goal is to obtain a topographic colored texture… a graphic vision of wrinkles…
a spectrum from blue to red (blue is lower, red is higher)
like on this exemple :
https://www.fewgraphik.com/ftp/height2.png
how to obtain a texture like this ?
thank you to help me…
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Adam Trachtenberg
May 3, 2010 at 10:20 pmDo you want to generate the texture from the object, or do you want to generate the object from the texture?
In the former case you could use the falloff shader. In the latter, as Randy suggested, you could use material displacement.
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Frank-edouard Wozniak
May 3, 2010 at 10:54 pmin fact i simply need a way to put a color spectrum texture (or shader) of a modelized (a part of skin) to simulate the wrinkles “steps” from lowest position (blue) to upper position (red) surface
the model is ok and validate by the client… (it’s a part of a human’s head skin + wrinkles”)
i just need a way to easily colorized my model…
> like a false topographic map in color like this :
https://www.fewgraphik.com/ftp/height.png
how do i use the falloff shader ?
is it the solution ?
i’m on 11.5
thx
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Adam Trachtenberg
May 4, 2010 at 12:11 amFalloff assigns a gradient based upon slope from a set direction. Here’s an example that I think does what you’re looking for: 728_falloffshader.c4d.zip
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Frank-edouard Wozniak
May 7, 2010 at 9:26 ammerci beaucoup adam !
it helped me a lot…
thank you very much !
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