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color mangement and grading
Hi,
i’ve been looking into using a more colour managed, 32bit linear workflow, and there’s some stuff i just don’t understand.
I’ve been learning Apple Color, thinking i’d do all my colour corrections in there from now on. But i’ve just realized that it’s not colour managed. I have a wide gamut monitor (which is half the problem i know), which has been calibrated with a spyder 3. The colours from Color to AE are completly different, ’cause Color isn’t colour managed. Color is totally over saturated, which i know is a problem with the wide gamut displays, but surely the colour everyone would ideally be using a calibration device on their monitor, which un-colour managed software would ignore.
So which one do i trust? surely i trust AE’s colour managed workflow, which means i can’t use colour to grade stuff, which seems rediculous.
Also, i was doing a few experiements and when i render 100% solid red out of AE into numerous different formats for colour, the red comes into Color as R 0.79 G 0 B 0.012. Why are the values changing? i assume it’s something to do with the codecs, cause depending on which one’s i use they change. But surely 100% red, should be 100% red in everything? Should i be turning something on when i render, like ‘preserve RGB’ (although when i do it just does the same thing).
So just trying to clarify really, that AE is the only program i can trust my colours in, as NUKE isn’t colour managed either. So why are people grading stuff in programs that aren’t colour managed, like NUKE and Color. Do all these people have a calibrated broadcast monitor that they’re previewing it through?
And if everytime i render from AE to Color and back again the RGB values change, then surely that’s gonna screw the grade too?
thanks in advance,