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Collider/ Rigid Body Dynamics Problem
I have a flat rectangular cube (dynamic body) falling onto a plane (collider body), but there are a few frames where the corners of the cube sink through the plane. It resolves correctly, but obviously no part of the cube should pass through the plane.
Then, when I set the initial velocity of the cube of the cube to -10m, it passes right through the plane.
Then I changed some of the bounce and friction settings on the cube and plane, and it started working (albeit with a few corners sinking through plane like before). I didn’t think bounce and friction would affect the dynamics like that.
Then, I set the initial velocity to -15m, and the card passed through the plane again.
Not sure why this is happening.
Here’s my scene file: businesscardalt.c4d
Any help would be appreciated. Thanks!