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  • Collapse Transformations Weirdness

    Posted by Andrew Wardlaw on June 26, 2007 at 7:05 pm

    I’m trying to make an animation where the camera moves along a street lined with houses.

    So I went and made a precomp of a 3d house. It’s an illustrator file with the front of the house, and then I’m making the sides/roof simply by moving around solids and trimming them with masks. I also made a little animation to make it look like the lights in the house turn on but putting a yellow solid “inside” the house.

    So I have this precomp of the house. I cut it into my final comp, and turn on “Collapse transformations,” so I can now manipulate this house like a single layer. Happiness.

    Then I make like twenty copies of this layer, and I start lining the street with my houses. More happiness.

    But then…

    I notice the houses in the back look wrong. The yellow solid I was using to make the lights in the house turn on is appearing in front of the facade. If I slide the house forward (i.e., closer to the camera), the problem goes away. In fact, there’s a magical line, and if the precomp straddles that line, half of the house looks right, and half looks wrong.

    The number of layers in the comp seems to have nothing to do wwith it, it seems like distance is the key variable. Thoughts?

    Andy

    Andrew Wardlaw replied 18 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Darby Edelen

    June 26, 2007 at 8:58 pm

    I’m not familiar with this particular problem, but I am familiar with a few things to consider when using collapse transformations.

    Are you using any effects on the layer that its transformations collapsed? Are you using any 2D layers (adjustment layers perhaps?) inside the pre-comp? Have you adjusted the scale property of the collapsed layer at all? Any other factors/variables you can share with us?

    Darby Edelen
    DVD Menu Artist
    Left Coast Digital
    Aptos, CA

  • Andrew Wardlaw

    June 26, 2007 at 9:23 pm

    Thanks for the reply.

    The only setting I’ve messed with on the precomp are Position and Orientation. No 2d in the precomp, and in the final comp, everything’s a 3d layer, except for one layer on the top. Deleting that layer doesn’t change anything.

    Andy

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