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Collapse Transformations Weirdness
I’m trying to make an animation where the camera moves along a street lined with houses.
So I went and made a precomp of a 3d house. It’s an illustrator file with the front of the house, and then I’m making the sides/roof simply by moving around solids and trimming them with masks. I also made a little animation to make it look like the lights in the house turn on but putting a yellow solid “inside” the house.
So I have this precomp of the house. I cut it into my final comp, and turn on “Collapse transformations,” so I can now manipulate this house like a single layer. Happiness.
Then I make like twenty copies of this layer, and I start lining the street with my houses. More happiness.
But then…
I notice the houses in the back look wrong. The yellow solid I was using to make the lights in the house turn on is appearing in front of the facade. If I slide the house forward (i.e., closer to the camera), the problem goes away. In fact, there’s a magical line, and if the precomp straddles that line, half of the house looks right, and half looks wrong.
The number of layers in the comp seems to have nothing to do wwith it, it seems like distance is the key variable. Thoughts?
Andy