-
c’mon admit it… no-one REALLY understands ‘collapse transformations’…
I have some simple 3d layers (including text) with a single camera and a single light. I have pre-composed these layers and used my main comp as an assembly of the pre-comps. The motion works fine, the masking works fine (miracles!)… however, the lighting/casting shadows/edge quality does not work fine. It is very far from fine.
Sometimes checking ‘ct’ lowers the quality of the layer but a shadow is cast. If I uncheck ‘ct’ the quality improves, but the shadow disappears. Then the way a light affects a layer changes; with ‘ct’ checked and the shadow casting, the light level falling on the object is about 50%.
I say ‘sometimes’ because I don’t see a consistency. Why does a comp that contains only 2 layers (a masked solid and a text layer) look awful when it’s pre-comped twice (dropped into another comp which is then dropped into the main)?
I know that nesting comps may be unnecessarily complicated sometimes, but here it’s not and besides if I go through the whole structure and make sure everything is 3d and set to best with ‘ct’ checked, then everything should look dandy, right?
Yeah, right.