Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Clothilde and a Pulled Back Curtain

  • Clothilde and a Pulled Back Curtain

    Posted by Joseph M. morgan on July 9, 2010 at 1:23 am

    I’ve been working 2 days now on trying to get a curtain pulled back. I’ve got the curtain and the collider, a torus, that I’ve animated to shrink in size to tie up the curtain. Things look like they’re OK, except I cannot seem to figure out the exact settings to keep the forces from overwhelming the curtain and it flailing around so badly that it never settles into place.

    I don’t plan on animating the curtain being pulled back. So how do I get a curtain to be pulled back and settled? Do I just make the animation about 1000 frames so everything will settle to completely still? Just seems like a whole lot of work and there must be an easier way.

    Project file is here:

    Elias Huch replied 13 years, 7 months ago 3 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    July 9, 2010 at 3:31 am

    Way more polys than you need, use a ClothNurb to get smoothing of a simpler mesh. The same goes for the torus, fewer polys to keep the calculations to a minimum. However, it’s still not going to be easy doing it that way, cloth was meant for flags and clothing colliding with legs etc. not cloth to cloth interactions that are that complex. I would try to model it if you are not animating the pull. Here’s a quicky I made, Probably a few more polys would be good, I scaled the width with the bottom polys selected and Soft Selection on but if I did it again I would probably use point selections so I could get a sharper “tuck point”. Then I stagger-scaled the bottom up by hand one fold at a time. Not as good as it could be. Cloth could be then used on the shaped curtain but I tried that and the scaled bits are so close together they are inside the eps values and it is just chaotic.

  • Joseph M. morgan

    July 9, 2010 at 8:35 am

    Thanks Brian. I tried cloth because I was thinking it would be easier than a by-hand model. It was close enough on my first try that I felt a few nudges to a setting here and there would get it…. and 2 days later… 🙂

    I’ve never used Cloth Nurbs…. I guess because it isn’t on the normal “nurbs” set I has assumed that was something I didn’t have…and it didn’t immediately dawn on me to look at the character menu (something I seem to be afraid of I guess!)

    Thanks again….by hand it will be.

  • Joseph M. morgan

    July 10, 2010 at 4:35 pm

    Thanks again Brian… it took me a couple of days to get back to it.

    I did as you suggested, but for final touches, turned to whole thing editable and used the magnet tool to lift the bottom folds and rough it up a bit because I couldn’t resist putting on a burlap texture.

    In any case, my actual job will be a bit different, as I’ll be making knit curtains on a curved rod.

    This turned out nicely though. Thanks again.

    See the final pic of the render here

  • Brian Jones

    July 10, 2010 at 6:05 pm

    nice work, I particularly like the shape at the bottom folds

  • Elias Huch

    September 7, 2010 at 3:16 pm

    OK guys this has been super helpful… BUT! I’m still lost! I can reproduce what you guys are doing, but once I try to animate it goes haywire. I can’t seem to get the cloth to interact with itself without cutting in an out and bunching up. If there is a tutorial out there somewhere it would be a huge help. I don’t like mooching off of other people’s work.
    Thanks in advance!

    Elias Huch
    Motion Graphics Designer
    Reelvizion Productions

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy