Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Forums Maxon Cinema 4D Clothilde and a Pulled Back Curtain

  • Clothilde and a Pulled Back Curtain

     Elias Huch updated 12 years, 3 months ago 3 Members · 6 Posts
  • Joseph M. Morgan

    July 9, 2010 at 1:23 am

    I’ve been working 2 days now on trying to get a curtain pulled back. I’ve got the curtain and the collider, a torus, that I’ve animated to shrink in size to tie up the curtain. Things look like they’re OK, except I cannot seem to figure out the exact settings to keep the forces from overwhelming the curtain and it flailing around so badly that it never settles into place.

    I don’t plan on animating the curtain being pulled back. So how do I get a curtain to be pulled back and settled? Do I just make the animation about 1000 frames so everything will settle to completely still? Just seems like a whole lot of work and there must be an easier way.

    Project file is here:

  • Brian Jones

    July 9, 2010 at 3:31 am

    Way more polys than you need, use a ClothNurb to get smoothing of a simpler mesh. The same goes for the torus, fewer polys to keep the calculations to a minimum. However, it’s still not going to be easy doing it that way, cloth was meant for flags and clothing colliding with legs etc. not cloth to cloth interactions that are that complex. I would try to model it if you are not animating the pull. Here’s a quicky I made, Probably a few more polys would be good, I scaled the width with the bottom polys selected and Soft Selection on but if I did it again I would probably use point selections so I could get a sharper “tuck point”. Then I stagger-scaled the bottom up by hand one fold at a time. Not as good as it could be. Cloth could be then used on the shaped curtain but I tried that and the scaled bits are so close together they are inside the eps values and it is just chaotic.

  • Joseph M. Morgan

    July 9, 2010 at 8:35 am

    Thanks Brian. I tried cloth because I was thinking it would be easier than a by-hand model. It was close enough on my first try that I felt a few nudges to a setting here and there would get it…. and 2 days later… 🙂

    I’ve never used Cloth Nurbs…. I guess because it isn’t on the normal “nurbs” set I has assumed that was something I didn’t have…and it didn’t immediately dawn on me to look at the character menu (something I seem to be afraid of I guess!)

    Thanks again….by hand it will be.

  • Joseph M. Morgan

    July 10, 2010 at 4:35 pm

    Thanks again Brian… it took me a couple of days to get back to it.

    I did as you suggested, but for final touches, turned to whole thing editable and used the magnet tool to lift the bottom folds and rough it up a bit because I couldn’t resist putting on a burlap texture.

    In any case, my actual job will be a bit different, as I’ll be making knit curtains on a curved rod.

    This turned out nicely though. Thanks again.

    See the final pic of the render here

  • Brian Jones

    July 10, 2010 at 6:05 pm

    nice work, I particularly like the shape at the bottom folds

  • Elias Huch

    September 7, 2010 at 3:16 pm

    OK guys this has been super helpful… BUT! I’m still lost! I can reproduce what you guys are doing, but once I try to animate it goes haywire. I can’t seem to get the cloth to interact with itself without cutting in an out and bunching up. If there is a tutorial out there somewhere it would be a huge help. I don’t like mooching off of other people’s work.
    Thanks in advance!

    Elias Huch
    Motion Graphics Designer
    Reelvizion Productions

Viewing 1 - 6 of 6 posts

Log in to reply.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy