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Activity Forums Maxon Cinema 4D Clothes, cloths, piles…

  • Kouraib Abdmalek

    February 29, 2024 at 12:05 pm

    Hi Andy,

    I think that you can accomplish the work by making the Cloth Simulation Following Spline. I have placed a link below of a Tutorial that explains the principle. As for the problem of slow simulation, you can divide the clothes into groups in several files, then put the first group in the main file and do the caching, then add the second group and do the caching, and so on, just try to don’t put the elements under a Subdivision Surface because that makes the caching useless.

    I hope this helps you.

    https://www.youtube.com/watch?v=_qvCw6AcDoE

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  • Andy Kiernan

    February 29, 2024 at 12:18 pm

    Thanks Kouraib.

    Good suggestion for the initial pile.

    I played further, managed to make a simple pile, made editable and then put into fracture object to allow me to use mograph. I then used spline effector and others so get me somewhere. I think this gives me some flexability for art direction, as i know the director will want to fiddle!

    To reduce intersections i am using a push apart effector.

    I am still hoping to add some kind of cloth motion to the elements, but when i re add cloth tag it doesnt work as i would have hoped. I guess i will have to use the mix animation tab but not entirely sure what settings would be best.

    I very much appreciate your reply.

    Thanks

    AK

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