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Cloth engine fixed points separating object in two
I have this object which is nothing more than a tube with fillet caps and one of its faces removed. I added a cloth simulation tag and then fixed the points in the inner side using the dresser tab.
As I understand it and in fact done it in the past, those points should stay where they are now and the rest of the object should fall or react to the wind or whatever, but always attached to the points, as if stretching the object.
However, as soon as I hit play the rest the object (except for four rows of polygons) falls down, as if it was not attached to the points and I end up only with the center portion, much like a tire wheel.
I tried using a torus instead of a tube and it works fine, but it’s not the shape I need.
Can anyone tell me what am I doing wrong?Thanks
D.


