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Cloners – collision without gravity
Hey everyone,
Working on a medical animation where I need to show cells slowly moving around as the camera pulls back. I have a setup right now using a cloner grid with random noise for a slow, undulating move. When I set it as a rigid body, it obviously falls to the ground. I’ve seen people using the Force option to set to “follow position” but no matter what setting that’s on, the clones are quite spastic. Is there a good technique that will allow cloners to simply not intersect while randomly moving around?
Thank you,
Craigcraig whitaker
vfx – mograph