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Activity Forums Maxon Cinema 4D Cloner Varying Offset

  • Cloner Varying Offset

    Posted by Nick Smith on January 23, 2017 at 11:05 am

    Hi,

    So this might be a complicated one, and most likely impossible, but here goes.
    Is there a way to have a repeated different offset using the cloner, that still allows the individual clones to be manipulated by the effectors?

    Example; I want to repeat say, a cube, but have it off set first by 20cm, then the next one by 10cm, and then back to 20cm and so on and so forth. Is this possible or am I delving into the realms of python/coffee?

    Just a thought, thanks 🙂

    Nick Smith

    \”So long, and thanks for all the fish.\”

    http://www.anarkyanimations.co.uk

    Brian Jones replied 9 years, 3 months ago 3 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    January 23, 2017 at 8:32 pm

    You could do the offset with a Step Effector and use the effector’s spline graph to set the distances, but it would be a bit laborious if you have a lot of clones.

  • Brian Jones

    January 24, 2017 at 4:45 am

    I saw this in a video somewhere (a Siggraph feed maybe) can’t find it but it was the formula effector to affect every second clone. Took a while to work it out… in the formula – if(mod(id;2)=1;1;2) takes the clone id number, does a modulo (basically a division) by 2 then gives the integer remainder, if it = 1 it’s an odd number, if not it’s even. The 1;2 means multiply the Parameter numbers by 1 or 2 respectively depending on the result of the mod(ulo) those could be any value.

    10985_evenoddclonesformulaeffector.c4d.zip

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