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Activity Forums Maxon Cinema 4D cloner object

  • cloner object

    Posted by Gon Perdigao on October 23, 2008 at 9:55 pm

    I there i want to have several text objects to bend along a sphere.
    So i use a text with a clone object that the mode is to object, and as object i have a sphere, but the text object don’t bend along the sphere.
    The only way that i get a bit of this effect is in vertex mode, but in this way i cant choose how many clones to have, and it produces a lot.
    Here is the project : https://rapidshare.com/files/156926777/text_01.c4d.html .
    Can anyone help me?

    Adam Trachtenberg replied 17 years, 7 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    October 23, 2008 at 10:54 pm

    Try this instead: https://www.3danvil.com/tutorials/text%20clone.c4d

    If I was you I would convert the text to real geometry (current state to object) before cloning, as it will be much faster in the editor and for rendering, but I left it editable in the file.

  • Gon Perdigao

    October 23, 2008 at 11:18 pm

    and with that way the text will adapt to the sphere?
    I’m a newbie in Cinema 4D and there is a lot of terms that i don’t know what mean, so can you be more specific to how i convert the text to real geometry (current state to object) before cloning, and how I left it editable in the file?
    Thanks a lot for the quick answer

  • Adam Trachtenberg

    October 24, 2008 at 12:01 am

    Well, MoGraph can’t actually make the text conform to a sphere, so you have to bend it first and then clone the bent text. You were on the right track there but you needed to put the extrudNURBS and deformer inside of a null and then clone the null.

    The current state to object command (under the Functions menu) will just turn the deformed, extruded text into editable geometry so the extrude and deformation doesn’t have to be calculated every frame for every clone.

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