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Cloner Instances and random offset texture animation
here is my situation:
i am making a candle animation . i need lots of candles . but the candle body model is high poly.i just need render instance checked in cloner . that will be much faster than without instance checked.
i use a plane with loop animation fire texture. i want all planes play animation random offset. i did this by using time effector and multi-shader. but it will not work while instance checked . of course not .here is my idea, but not success yet:
use two cloner objects;
cloner 1 : candle body render instance checked
cloner 2 : use cloner 1 as object cloner, choose body’s one point as position to clone fire plane..
how to do this?

here is the scene file
https://f1.creativecow.net/file/8551/8551_helpfile.c4d.zip