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Activity Forums Maxon Cinema 4D Cloner Instances and random offset texture animation

  • Cloner Instances and random offset texture animation

    Posted by Long Wang on February 13, 2015 at 8:29 am

    here is my situation:
    i am making a candle animation . i need lots of candles . but the candle body model is high poly.i just need render instance checked in cloner . that will be much faster than without instance checked.
    i use a plane with loop animation fire texture. i want all planes play animation random offset. i did this by using time effector and multi-shader. but it will not work while instance checked . of course not .

    here is my idea, but not success yet:
    use two cloner objects;
    cloner 1 : candle body render instance checked
    cloner 2 : use cloner 1 as object cloner, choose body’s one point as position to clone fire plane..
    how to do this?

    here is the scene file
    https://f1.creativecow.net/file/8551/8551_helpfile.c4d.zip

    Long Wang replied 11 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    February 13, 2015 at 4:10 pm

    you should be able to use two cloners with identical settings one with Instances, one without. Lined up correctly you would not need to use a reference point.

  • Long Wang

    February 14, 2015 at 11:09 am

    but if i want to change the setting , i need to change both cloners?
    and now i find the way to get that ..
    one cloner, but use multi-shader for instance rendering. it works fine.

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