Hi Kevin,
I think I understand the trouble you’re running into, but my apologies if my answer doesn’t help your situation. I think there are two issues you’re running into:
1. You need to make sure you understand what the Continuously Rasterize/Collapse Transformations switch does – it will Continuously Rasterize your Illustrator file, but it can wreak havoc on 3D space if you’re not careful with it. For a quick tutorial, see the very bottom of this message.
2. It sounds like whatever effect you’re using for the stroke is not recognizing the 3D space you’re setting up, and so it’s getting throw off. There are a lot of effects like this that won’t turn into 3D elements if they’re not pre-comped first. I’m not sure if you’re trying to use the stroke to reveal the Illustrator image, or if you’re drawing something new onto the AI image with the stroke effect, but it doesn’t really matter – either way you’re going to have to take an extra step to make sure the stroke is rendered onto the Illustrator image in a 2D comp before putting it into a 3D space.
So, here’s how I would do it, and I hope this helps. This does involve working around the fact that the Continuously Rasterize switch is ALSO the Collapse Transformations switch, but it should get the job done:
1. Plunk that AI file into a new comp all on it’s own and call it “AI Comp”. Make the comp big enough that it won’t break down as you zoom in on it – say… 2000×2000 or so (more if you’re working in HD).
2. Turn on the CR/CT switch for the illustrator layer and scale it so the whole image fits within the boundaries of the comp. DO NOT make this layer a 3D layer.
3. Apply your stroke effect.
4. Make a new comp the same size as AI Comp and call it “Collapse Comp.”
5. Drag AI Comp into Collapse Comp and leave it alone.
6. Make another comp called “Master Comp” at your render resolution – 720×486 or whatever it is.
7. Drag Collapse Comp into Master Comp, and set the 3D switch on Collapse Comp to ON. DO NOT turn on the CR/CT switch
You should now have a 3D layer that you can manipulate, and is large enough that you can get pretty close to it without it breaking down. However, you still can’t get right up next to it or it will pixelate – this is either a failing of my knowledge, or of the program. Personally, I think the CR/CT switch should be two different switches, to avoid this problem, but there you go.
As I say I hope this helps, and good luck with your project. A short tutorial on how to understand the CR/CT switch follows.
1. Obviously you know that turning on the CR/CT switch will Continuously Rasterize a vector file placed into a comp as a layer. However, it will also do some crazy stuff with effects and also with 3D space.
2. Start with a new comp, 720×486, called Comp 1. Make a new solid layer called Layer 1, that is a light gray color. Turn the 3D switch on for Layer 1, and rotate it to the right on the Y axis, then pull it forward on the Z axis. (use the handles on the solid itself, not the settings in the timeline)
3. Duplicate Layer 1 to create Layer 2. Change the color of Layer 2 to a slightly darker gray, then move it a bit further forward on the Z axis, so it’s a little apart from Layer 1.
4. Repeat step 3 to create Layer 3, and move it a bit away from the other two layers.
5. Make another new comp, called Comp 2. Drag Comp 1 into Comp 2.
6. In Comp 2, create a new camera.
7. In Comp 2, on the Comp 1 layer, turn on the CR/CT switch and the 3D switch. Use the camera tools to move around the resulting 3D array, then turn off the CR/CT switch and see how things look different.
Again, good luck and I hope this is helpful!
Steve