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Clear Plastic texture
I’m doing a model which has clear plastic components. I’ve been trying to get the texture right and struggling when I noticed the original plastic itself distorts everything behind it so it runs the length of the component – sort of streaks of light representing the light coming through the plastic itself. I guess this is a result of the manufacturing process.
The light passing through the plastic is often split into a spectrum (like a rainbow) around the edges rather than white.
Any tips if I am creating this using a texture?
Cheers
stigWeard