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Cinema4D deformer animation to Unity3D
Hello again, I’m using Cinema 4D R24 and Unity3D 2022, and I wanted to know if it’s possible to export a deformation [animation] of an object made in Cinema and send it to Unity3D in FBX format? … In other words, I’ve created an animation by deforming an object, and even though I’ve baked all the frames, Unity doesn’t recognize it as animation. I’ve tried exporting with PLA, but that didn’t work either. Is there any way to do this? Thanks a lot.