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  • Cinema 4D UVW maps

    Posted by Shawn Finnan on December 5, 2011 at 5:42 pm

    I am new to cinema 4d and I modeled a slot machine and I am trying to place different maps on different objects. When I make the maps in photoshop and save them as a tiff. I get an unwanted backgound when I apply them in C4D. Am I saving them in the wrong format? Please Help

    Thanks
    Shawn

    Adam Trachtenberg replied 14 years, 8 months ago 3 Members · 5 Replies
  • 5 Replies
  • David Biederbeck

    December 6, 2011 at 4:38 am

    Can you further explain what you mean by unwanted background, and what you mean exactly by maps.

  • Shawn Finnan

    December 6, 2011 at 2:21 pm

    So if I want to put a round label on a wine bottle. I have a photoshop doc with the label and a transparent background. I have saved it as a png,tiff,bmp and when i bring the file into C4D the transparent background becomes a solid color usually white. How do I save out materials so they have a transparent background.

  • Adam Trachtenberg

    December 6, 2011 at 2:59 pm

    You have to activate the alpha channel in your material and load the bitmap into it (in addition to the color channel).

  • Shawn Finnan

    December 6, 2011 at 8:11 pm

    got it thank you. One last thing. When making shaders, materials, maps, is there a common size to make the photoshop doc.

  • Adam Trachtenberg

    December 6, 2011 at 11:25 pm

    [Shawn Finnan] “got it thank you. One last thing. When making shaders, materials, maps, is there a common size to make the photoshop doc.”

    No, it really depends on the size/shape of your object, how close it will be to the camera, and the resolution of the render.

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