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Cinema 4D Sculpt and Posemorph !!
Posted by Josef Brockdorff on September 9, 2014 at 6:12 pmSo I used sculpting for this model but now I want to use pose morph to make him smile etc? how is this possible since cinema 4D won’t let me edit the points with the sculpt tag on.. thanks
Adam Trachtenberg replied 11 years, 10 months ago 3 Members · 6 Replies -
6 Replies
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Emir Bojorquez
September 10, 2014 at 4:33 amYou could either Bake your object after sculpting.
Or use the checkbox that the sculpt tag has (freeze and allow deformation).
Good Luck
Imagination is the best tool…
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Josef Brockdorff
September 11, 2014 at 10:59 amI had already tried freeze and allow deformation but still wont let me use pose morph . And do you have an idea how to bake an object ?
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Emir Bojorquez
September 11, 2014 at 3:38 pm -
Josef Brockdorff
September 11, 2014 at 3:52 pm -
Emir Bojorquez
September 11, 2014 at 4:20 pmThe best options will be 2K size or bigger, 32 Bits Format, Bake Normals and Bake Displacement; If you did
not unwrap your UV’s before Sculpting (it’s Better to start with a Base Mesh with Unwrapped UV), use Optimal Mapping Cubic.After The Bake you will get a second object that you can Rigg.
Good LuckImagination is the best tool…
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Adam Trachtenberg
September 11, 2014 at 9:49 pmClick on the sculpt tag and look in the attributes manager. You’ll see a button called “Show Layer Manager”. Click the button. Then, in the Layer Manager, go into the Tools menu and click “Make Polygon Copy”.
Create a copy for each pose that you create.
Then put a pose morph tag on one of the polygon copies. Check the “Points” option in the tag and then drag the other polygon copy objects into the Poses box.
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