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  • Cinema 4D Sculpt and Posemorph !!

    Posted by Josef Brockdorff on September 9, 2014 at 6:12 pm

    So I used sculpting for this model but now I want to use pose morph to make him smile etc? how is this possible since cinema 4D won’t let me edit the points with the sculpt tag on.. thanks

    Adam Trachtenberg replied 11 years, 10 months ago 3 Members · 6 Replies
  • 6 Replies
  • Emir Bojorquez

    September 10, 2014 at 4:33 am

    You could either Bake your object after sculpting.

    Or use the checkbox that the sculpt tag has (freeze and allow deformation).

    Good Luck

    Imagination is the best tool…

  • Josef Brockdorff

    September 11, 2014 at 10:59 am

    I had already tried freeze and allow deformation but still wont let me use pose morph . And do you have an idea how to bake an object ?

  • Emir Bojorquez

    September 11, 2014 at 3:38 pm

    Inside the sculpt Menu or if you are in the sculpt Layout, you will find the “Bake sculpt Objects” command.


    Good Luck

    Imagination is the best tool…

  • Josef Brockdorff

    September 11, 2014 at 3:52 pm

    And what to choose from these options? …I’m trying to find bake tuts but all I found is how to bake texture..all I want is to use posemorphs on my sculpt face.. thanks for your time

  • Emir Bojorquez

    September 11, 2014 at 4:20 pm

    The best options will be 2K size or bigger, 32 Bits Format, Bake Normals and Bake Displacement; If you did
    not unwrap your UV’s before Sculpting (it’s Better to start with a Base Mesh with Unwrapped UV), use Optimal Mapping Cubic.

    After The Bake you will get a second object that you can Rigg.
    Good Luck

    Imagination is the best tool…

  • Adam Trachtenberg

    September 11, 2014 at 9:49 pm

    Click on the sculpt tag and look in the attributes manager. You’ll see a button called “Show Layer Manager”. Click the button. Then, in the Layer Manager, go into the Tools menu and click “Make Polygon Copy”.

    Create a copy for each pose that you create.

    Then put a pose morph tag on one of the polygon copies. Check the “Points” option in the tag and then drag the other polygon copy objects into the Poses box.

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