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Cinema 4d Hair Presets
Posted by Adam Forbes on May 24, 2011 at 9:12 pmSo I’m trying to make a cow in C4d and they have a great COW hair preset. When I double click it it opens a new scene file and it looks really nice when rendered.
I just can’t figure out how to apply that preset to what I’m working on. Or even to a random cube. I’ve tried copying and pasting the textures but something is just not converting correctly.
Any help on how to apply these presets?
Brian Jones replied 14 years, 12 months ago 2 Members · 9 Replies -
9 Replies
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Brian Jones
May 25, 2011 at 12:38 amyou have to grow hair on your new target object and set it’s length and brush it then add the hair mat from the preset to the hair object and the base texture to your cow. I don’t think it’s possible to preset brushing, it’s too complex for that (I would think).
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Adam Forbes
May 25, 2011 at 4:27 pmK thanks for your response. I’m still pretty new, so that went a little bit over my head. Any good hair tutorials that would explain the basics that you know about? I don’t really follow how to do what you just said.
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Adam Forbes
May 25, 2011 at 5:42 pm -
Brian Jones
May 26, 2011 at 1:38 amcheck Hair Material/Color/Surface that should give your hair the same color as the surface material
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Adam Forbes
May 26, 2011 at 3:59 pm -
Adam Forbes
May 26, 2011 at 4:31 pmSo i think I figured that out, when I use that feature on a random sphere I can get the color of the hair to match the surface, but when I apply it to my cow, which has a uv mapped texture on it the hairs all seem to just be black instead of white and black. Is there some issue with it recognizing UV mapped textures as opposed to normal textures?
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Brian Jones
May 27, 2011 at 12:35 amI see, well, what you can do is to use the Roots setting just above the Surface setting in the Hair Material Color tab. You can’t feed it a texture tag, you have to use channel shaders or images but it’s not hard, basically just put whatever you have in the color channel of your cow’s current texture into the Roots slot and it should give you a result.
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