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Changing the Plain Effector falloff to give it more of an overshoot effect
I’m looking for a post that can help and wondered if this is the place.
I’m scaling up some spheres in a cloner attached to the surface of a larger sphere. But instead of the scaling to be linear from 0% to 100% I’d like the falloff to have more of an ‘overshoot’ effect so each sphere goes say 0% to 100% then 75% at the end.
I thought I might be able to do this by adding a spline curve but it doesn’t seem to be giving me the effect I want as the spheres don;t all start at 0% scale.
Can anyone help please?
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