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Activity Forums Maxon Cinema 4D Changing the Plain Effector falloff to give it more of an overshoot effect

  • Changing the Plain Effector falloff to give it more of an overshoot effect

    Posted by Scott Green on September 12, 2017 at 12:55 pm

    I’m looking for a post that can help and wondered if this is the place.

    I’m scaling up some spheres in a cloner attached to the surface of a larger sphere. But instead of the scaling to be linear from 0% to 100% I’d like the falloff to have more of an ‘overshoot’ effect so each sphere goes say 0% to 100% then 75% at the end.

    I thought I might be able to do this by adding a spline curve but it doesn’t seem to be giving me the effect I want as the spheres don;t all start at 0% scale.

    Can anyone help please?

    Motion Videos UK – We are creative video designers who bring pleasure, meaning and beauty to our small world through film, motion graphics and animation.

    Jim Scott replied 8 years, 8 months ago 2 Members · 3 Replies
  • 3 Replies
  • Jim Scott

    September 12, 2017 at 3:44 pm

    Without seeing the whole project I’m just guessing at how you set it up, but I think that you just need to drag the initial spline value down to zero.

    Here’s one way to set up what I think you’re trying to do:

    11677_overshoot.c4d.zip

  • Scott Green

    September 13, 2017 at 12:58 pm

    I think I see where I was going wrong now.

    You had your sphere start at 0.01cm radius and used the Plain effector to scale it up 500%.
    I did the opposite and had my sphere start at 2cm with the Plain Effector scaling it down -100% which probably why I wasn’t getting my falloff working the way that I wanted it to.

    Here’s a file if it’s worth seeing.
    11682_scalefalloff.c4d.zip

    Many thanks for the response Jim, you’ve been a big help 🙂

    Motion Videos UK – We are creative video designers who bring pleasure, meaning and beauty to our small world through film, motion graphics and animation.

  • Jim Scott

    September 13, 2017 at 4:00 pm

    Yes, I kind of cheated by starting very small, but it was the only way I could get the overshoot you were looking for. A C4D expert, which I’m not, could probably come up with a better way. I’m glad it helped.

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