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Changing the global scale
Hello.
I have measurements of a scene that I’m building in Cinema 4D, but when I put the correct sizes in (1.5m square table, for example) the object looks far too small in relation to the scale of the camera.I need to multiply the real measurements tenfold in order for the objects to work at a reasonable size. Is there a way that I can stay at the real-world size, and just change the global scale to suit?
The problem I’m having is that the objects are so small that I don’t have any control over the camera, as I’m zoomed in too far. I’ve changed the viewport grid, but it doesn’t change the actual scene scale.
Thanks,
James