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Activity Forums Maxon Cinema 4D Changing Pivot Point of a Character Skeleton

  • Changing Pivot Point of a Character Skeleton

    Posted by Matt Robinson on April 1, 2015 at 1:42 pm

    Hey all,

    I’m pretty new to Cinema 4D so hopefully this isn’t too dumb of a question.

    I downloaded this fully rigged character model and am having issues changing the point on which it pivots. Meaning, I’m trying to animate him stepping out of a car -seated to standing position. I’ve got his feet on the ground and am now trying to figure out how I can make him pivot at his knees and ankles to achieve the standing up movement. I want it to look like he’s actually grounded on the floor I’ve made. Is there a way to achieve this? Any help or advice is appreciated. Thanks!

    Adam Trachtenberg replied 11 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    April 2, 2015 at 3:23 pm

    If the charachter is IK rigged you should be able to move the hip and foot controllers to get the right motion.

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