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Cell animation in AE? / version control, asset management
I’m trying to do some old-school style cartooning in AE, but may be approaching it wrong.
For instance, I have a simple mechanical character, which I’d prefer to leave alone in its own precomp, so that if any changes are neccessary I can do them in ONE place, rather than multiple places. But for things like blinking and eyeball movement, I’d need multiple precomps to isolate all their instances. It’d be a huge PITA.
How does one manage such things?
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“Putting the HARM in ‘harmonica’ since 2005.”
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