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CC Particle World depth of field
Posted by Asaf Yeger on March 6, 2009 at 9:51 pmhi everyone.
it seems the particle world does not have a depth depth of field.. even if my comp camera has one.(particles are not affected by it)
does anyone have an idea of how to do that?
thanksDavid Bogie replied 17 years, 2 months ago 4 Members · 4 Replies -
4 Replies
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Danny Winn
March 7, 2009 at 4:06 amCan you explain what exactly you’re trying to do or what look you’re trying to achieve?
If you mean particles getting closer or farther you can keyframe the solid that they’re on by using the scale up or down to appear closer or farther. But I’m not exactly what effect you’re going for.
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Filip Vandueren
March 7, 2009 at 4:23 amI think you’ll need trapcode particular for true comp camera blur, Particle world indeed does not have this.
You can perhaps try to split the particles up in near/mid/far layers and blur them yourself ?
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Asaf Yeger
March 7, 2009 at 8:02 amthanx Filip
i thought of doing that.. but wanted to be sure i wasn’t missing anything
thanx for the advise!!
I’ll probably have to go to Particular for a true depth of field -
David Bogie
March 7, 2009 at 3:27 pmWay back in the olden days before there were cameras in AE, we faked this by placing multiple passes of Particle World on top of each other (different layers, not duplicates of the effect) and applied a bit of Gaussian to one or more of them.
bogiesan
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