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  • CC-CS6-X render comparisons

    Posted by Oliver Peters on July 14, 2013 at 7:00 pm

    7:24 sequence with ProRes HQ 1080p/23.98 source media. Alexa Log-C at 60fps for 23.98 playback. Timeline set to render as ProRes422. Exports set to ProRes422 using render/preview files during export. Fast Corrector filter used for color correction in Premiere. Color Board color correction used for FCP X (Log processing turned off). Therefore each uses a similar accelerated effect that is optimized for that application. (Note: all times are minutes:seconds). Mac Pro 8-core 2.26 with 28GB RAM. ATI 5870 for Open CL tests and NVIDIA Quadro 4000 for CUDA tests.

    RENDERS – ATI 5870 for emulation and OpenCL / Quadro 4000 for CUDA

    PProCS6 render (emulation-only with ATI card) – 22:30
    PProCC render (emulation mode) – 12:43
    PProCC render (OpenCL acceleration) – 4:10
    PProCS6 render (CUDA acceleration) – 6:08
    PProCC render (CUDA acceleration) – 3:45
    FCP X render (ATI 5870) – 2:26
    FCP X render (Quadro 4000) – 3:39

    EXPORTS (after rendering, using preview files in export)

    PProCS6 export (ATI 5870) – 3:45
    PProCC export (ATI 5870) – 1:24
    PProCS6 export (Quadro 4000) – 6:09
    PProCC export (Quadro 4000) – 1:26
    FCP X export (ATI 5870) – 1:18
    FCP X export (Quadro 4000) – 1:05

    Clearly Adobe CC is better than CS6, but X beats them both. This might be affected by staying in ProRes, which is clearly best for X, but for which CC has also been tweaked. Also, if you want to run both CC and X on the same machine, get the ATI card over the NVIDIA.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

    Jason Van patten replied 12 years, 10 months ago 17 Members · 38 Replies
  • 38 Replies
  • Mathieu Ghekiere

    July 14, 2013 at 7:22 pm

    I’ve also found that, when dealing with Prores, X is one very fast piece of software.
    If you use the built-in tools, like the Color Board, rendering truly is fast in comparison with other software.

    In FCP7, we use to put layers on top of each others, and put ONE timecode reader effect on the timeline. Rendering took forever once you got a timecode reader in there.
    In FCPX, we make 6 long compound clips, all with their own timecode generator on, and put those 6 streams with timecode (by making smaller picture-in-pictures) on one image, unrendered, and it all plays back and exports really fast in comparison with FCP7.

    One of the advantages of all-new code I guess.

  • Bob Woodhead

    July 15, 2013 at 12:04 am

    Thanks for that, Oliver. Imagine what the results will be with the MacProTrashcan and an optimized version of FCPX.

  • Oliver Peters

    July 15, 2013 at 12:12 am

    [Bob Woodhead] “Imagine what the results will be with the MacProTrashcan and an optimized version of FCPX.”

    While that’s true, I would imagine Adobe’s apps will also be optimized. Maybe not to the same level as FCP X, but better than now. But, it depends on how Apple implements this horsepower. My own guess is that the new MP will be geared towards 4K and maybe they will use the 2nd GPU for dedicated background rendering. In other words, you may or may not see any huge advantages with 1080p media that doesn’t require rendering.

    In any case, I have tended to consistently find that CC is a bump up from CS6 and that FCP X / Motion 5 rendering is faster than Premiere / AE rendering.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Gary Huff

    July 15, 2013 at 12:47 am

    [Bob Woodhead] “Imagine what the results will be with the MacProTrashcan and an optimized version of FCPX.”

    FCPX won’t be “optimized” for the new Mac Pro and more than you would say the current version is “optimized” for the iMac vs. the Mac Mini.

    FCPX takes advantage of CPU advancements in Sandy/Ivy/Haswell, and GPU acceleration via OpenCL. What more needs to be “optimized” for the Mac Pro?

  • Craig Seeman

    July 15, 2013 at 1:11 am

    Apple’s own words on the FCPX product page

    https://www.apple.com/finalcutpro/
    “… Final Cut Pro will be optimized to take advantage of the incredible power built into the new Mac Pro.”

  • Bret Williams

    July 15, 2013 at 1:59 am

    Unless you’d like to use AE in ray trace mode of course.

  • Bret Williams

    July 15, 2013 at 2:03 am

    The current version is optimized for the iMac vs the MacPro in that it takes advantage of specific Sandy/Ivy bridge technologies.

  • Marcus Moore

    July 15, 2013 at 3:06 am

    To be fair, that’s what Phil Schiller made a special point of saying at WWDC.

    “The Final Cut Pro team is hard at work on a version of Final Cut Pro 10 that will support all the performance and graphics capabilities of this machine”.

    What this means specifically beyond support for all the CPU cores and GPU power– who knows. There’s been some suggestion that one GPU will be tasked specifically with background rendering in this configuration. That would be sort of swell, and would only be possible in a Dual GPU machine.

  • Daniel Frome

    July 15, 2013 at 11:57 am

    Impressive numbers for FCPX. Although I must admit, for the multi-OS piece software, Adobe CC is really showing strong numbers for OSX.

  • Gary Huff

    July 15, 2013 at 12:03 pm

    [Marcus Moore] “o be fair, that’s what Phil Schiller made a special point of saying at WWDC.”

    And Schiller writes a lot of code for FCPX, right?

    I’m astounded that people here take the word of corporate marketing…do you also have indepth tech discussions with the booth babes at NAB?

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