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casting shadow for bluescreen composite with 3D and lights
Hey guys-
This is something that I know I should be able to do, but am having a hard time getting my brain around.
I am making an image of a guy hurling over a landscape. I am compositing keyed out footage of a figure onto a background of a moving landscape shot from a car. I am trying to place a cast shadow from the figure onto the ground for heightened effect. My first clunky attempt was to animate a solid with a mask (an oblong shape loosly modelled after the figure) with the feather and opacity cranked up, along the ground behind the guy. It looked okay but lacked realism cause the shadow movements don’t really correspond to the dude.
Then I thought of 3d layers, lights and shadows. My idea was to set up a light situation in a 3d environment where my keyed out footage is only set to cast shadows onto a white solid which accepts shadows but not lights. This way I can have a spot light and control the shadow diffusion so that there is a cool feather in the shadow. Then I’d just output the shadow movie on a white background and then extract the white, leaving a transparent shadow layer that I could parent to animated position of the composited figure in my final shot.
My difficulty is setting up the model in 3d space. My footage was shot in late afternoon, so I want to match the long shadows on the ground. I’m not sure how to orient the keyed out figure in relation to the white background and where to place the light, in order to cast the proper shadow.
Has anybody done what I’m describing?