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cascading falling grid
ok, one more little problem
i have this 10×10 grid with each “clone” placed by hand, so they all have different positions. what i would like is something like the master controller layer inpoint offset technique**, but landing at their actual position, and not the same x,y as the controller null
**
t = time – inPoint;
N = thisComp.layer(“fade in long”);
N.transform.opacity.valueAtTime(N.inPoint + t)thanks so much, this is the best forum on the net