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Activity Forums Maxon Cinema 4D Can’t seem to model using spline

  • Can’t seem to model using spline

    Posted by Chance Mcintyre on July 31, 2013 at 7:42 pm

    I tried searching for previous posts with this issue and the results were too overwhelming for a new guy like myself. Basically I’ve got an object (a combination of two splines connected to form a new object) that I want to bend and follow a certain path. I tried creating a bezier spline to align the object to but it wouldn’t work and using the spline effector tool “kind of” worked, but only a small portion of the spline was covered by the object and it flattened the object, though that easily could have been because I didn’t know what I was doing.

    So how can I make an edited object bend and align to a 3D spline? Any help is gratefully appreciated!

    Chance Mcintyre replied 13 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    July 31, 2013 at 10:52 pm

    Sounds like you need to use the Spline Wrap deformer.

  • Chance Mcintyre

    July 31, 2013 at 11:17 pm

    I’m playing with that now and it’s showing more result, but still not actually bending the object. I’m unable to get a screencap at the moment, but picture a straightened out candy cane as the pipe which I’m trying to bend, well, like a candy cane. It’s only wanting to stretch out the two ends from the center in a very exagerrated fashion, like a bow-tie. I’m going to back pedal and see if I just create a cross section of the rope and use the sweep nurbs to get it, although it really seemed like there was a straightforward advantage of using the spline.

    *QUICK EDIT* Hey figured it out! I’m leaving my above paragraph for anyone else that has the same conflict. So my orientation was off: the pipe was oriented Z and the spline wrap output was X. Switch the output and boom, problem solved! Thanks!

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