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Activity Forums Maxon Cinema 4D Cans collide with each other after Cloner and Random Effector?

  • Cans collide with each other after Cloner and Random Effector?

    Posted by John Doey on April 21, 2009 at 3:44 pm

    Hello,
    I’m having a problem trying to figure this out. Once again I been
    searching on the web/google and can’t seem to find a solution.

    I want to make a bunch of cans on the ground. It suppose to look
    like garbage. I made a bunch of cans and put it on the ground but
    they intersect with each other instead of collide. Giving an unreal
    look. If you were to take a bunch of cans and put them on the floor
    they would be organized laying on top of one another and so forth.

    I’m using a cloner object to make a bunch of cans and a Random
    Effector to give them randomness. Now is there a way to make the
    objects/cans collide with one another so that they lay on stacks,
    instead of going through one another?

    Hope I made sense. Here is a picture of what my cans look like
    now.


    canscollidewrong.jpg

    As you can see the cans are going into one another and not stacking
    ontop of each other. They aren’t colliding.

    John Doey replied 17 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Randy Johnson

    April 22, 2009 at 7:35 am

    You should drop the objects with a dynamics simulator to get that…or move them all by hand.

    I would make a grid array of the cans so they don’t touch each other then make the cloner object editable then set up the simulation with what ever you have.. like silver bullet, or the dynamics module or even cloth.

    I have explained how to set up cloth dynamics a few times here I am sure you will find a couple threads.
    After you get the pile you want Current state the objects so you dont need to simulate again.
    /Randy

  • John Doey

    April 22, 2009 at 2:52 pm

    OMFG!!!!! I never knew you could do all that stuff with the dynamics
    module.. wow!!! I’d been reading up on that and it is remarkable.

    I put the objects in a Solver then added the rigid dynamics modifier
    to it and wow!!! very cool stuff here. Of course to get that frame
    that I needed I added a bake dynamic and wow!!!

    Dude you are like the best for guiding me to all this stuff. I love
    you man..

    Don’t tell your wife I said that.

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