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Activity Forums Adobe After Effects Cannot change anti-aliasing mode for comp?

  • Cannot change anti-aliasing mode for comp?

    Posted by Adam O’hern on June 19, 2015 at 3:49 pm

    Hi all,

    According to the docs, there should be an advanced Comp setting for AA filter, offering ‘none’, ‘box’, ‘tent’, and ‘cubic’ modes. I’m not seeing this setting anywhere in the Comp settings. Can anybody point me to the right place?

    Thanks!
    Adam

    Walter Soyka replied 10 years, 10 months ago 3 Members · 4 Replies
  • 4 Replies
  • Michael Szalapski

    June 19, 2015 at 4:53 pm

    Are you in a composition that’s using the ray-traced renderer? That’s just for ray-tracing things. (icky!)

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Adam O’hern

    June 19, 2015 at 4:57 pm

    Ah, I see. So I guess I can’t control the AA filter that’s used on images more generally? I’m doing a UI mockup with tiny icons, and the AE AA filter is making them blurrier than they need to be. I’d like to use the raw pixel data if possible.

  • Michael Szalapski

    June 19, 2015 at 5:07 pm

    Make sure you’re placing your items on full pixel integers. If it’s a two-pixel-wide line, you’re splitting it between three pixels unless you have it at an x.5 position. Does that make sense?

    And/or choose draft mode for your layers (and output).

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Walter Soyka

    June 20, 2015 at 4:00 am

    See this post on subpixel resampling for more:

    https://forums.creativecow.net/readpost/2/1063290

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

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