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can you define a start (or end) value for an expression?
Seems like this would be simple but I can’t figure it out for the life of me (new to AE)… I’m working on an animation where a ball with a logo on it rolls to a couple of different points on the screen and then comes to rest at a specific spot, and at that spot it has to be upright. What I have right now are keyframes set up for the positions, and have rotation set up as an expression linked to position. I’ve figured out what to multiply the expression by to make it look like the ball is actually rolling, but it has a mind of its own about what the rotation value is when it ends. Is there a way to set the value at that end point to 0 for rotation, and then have it work backwards from there?