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Can Trapcode Particular only make particles visible after a bounce?
Hi,
I’m trying to have spark hits against a wall with Trapcode Particular. I have it looking the way I want to with particles shooting out of a point directed at a wall and bouncing off of it, only I don’t want the particles to be visible before the physics interaction. I can’t tweak the particle opacity over life to hide them as it hides many of the bouncing particles too, and I know the aux particles have an emit ‘At Bounce Event’ but that changes the whole look. I’ve also tried the vanishing point visibility to try and hide them but it also gets rid of the majority of the bouncing particles because there isn’t much of a distance between them. Is it possible to have the particles only become visible as they hit the wall? Thanks