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Can someone please offer a compelling argument for the way Cinema 4D adds materials to objects
Whenever I add a logo to an object I create a layer. Add color channel, paste to alpha. Swtich to flat, turn off tile. Then scramble to get it to the right H/width.
Am I doing this incorrectly? It seems I should be able to add it more seamlessly. I have a friend who tried to make a switch from 3Ds and swears he didn’t leave because of the materials.
Thoughts?
