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Can I use a cloth modifier in the negative direction?
I’ve followed this guys tutorial filling up a jar with jellybeans… he used a cloth modifier to add dimension to the reflections of the jar glass (using the Octane Renderer). The problem was, the cloth modifier extruded the surface outward which made him have to create a smaller lower poly collision object version of his jar inside such that the jelly beans

wouldn’t look weird smashing against the inner surface.Then I saw a soft body tutorial I think from eyedesign

and I got an idea: I want to make a model with a transparent abdomen

and fill it with a few homunculi (with my face of course) bouncing around inside like the soft body eyedesign tutorial, BUT with the added “thickness” and better rendered glass of the jelly bean jars… my best idea is to duplicate the model, make it smaller, delete as many loops as reasonable, and bridge it closed for the little me’s to bounce around in.Is there a better way?