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Can I get objects to collide and appear to float on top of hair?
Using the Hair Collider tag on a dynamics object, I can get hair to collide with objects. However, the object appears too heavy to respond to the stiffness of hairs and only collides with actual collider bodies. Is there a way to get, say, the effect of a feather resting on top of hairs, where it has little affect on the hairs and sits on the surface of the hair? Changing mass, etc. does not affect any of this.


