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Activity Forums Maxon Cinema 4D Can forces like Friction, Gravity affect Mograph objects ?

  • Jeremy Allen

    January 8, 2010 at 6:21 pm

    I’m a noob, so I could be totally off, but I think it has something to do with adding a solver object to the mix, then your gravity should work.

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    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    AE CS3
    FCP 6.0.1

  • Eric Sanderson

    January 8, 2010 at 7:42 pm

    thats a new feature introduced in 11.5, if your working with an earlier version than that then you cant. otherwise yes.

  • Adam Trachtenberg

    January 8, 2010 at 10:09 pm

    Right, if you have 11.5 then you should see a mograph rigid body tag in the mograph tag menu. Assign that to your cloner and then go to to the tag’s forces tab.

  • Rajarshi Basu

    January 9, 2010 at 2:27 am

    Thanks guys ! Will try it out now !

  • Rajarshi Basu

    January 9, 2010 at 6:16 pm

    Hi Adam

    i made the mograph into rigid body, but its affecting the whole cube. is there a way i can only affect or control a section of the cubes, like the smaller cubes that i am applying the random effector to ?

    like this…

    https://leightaylor.files.wordpress.com/2009/07/cube-cubed.jpg?w=320

  • Adam Trachtenberg

    January 9, 2010 at 7:21 pm

    No, unfortunately it’s an all or nothing proposition.

  • Duncan Worrall

    February 18, 2011 at 11:05 am

    I wouldnt use gravity for that…
    A spline effector with a cube or planar shaped falloff would get it done really easily.

    set up your clone/grid of cubes in one place and a spline (circle line whatever) where you think your cubes are headed
    Add a spline effector, (with falloff) and place it half way through your grid of clones.

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