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Camera Rig
I have searched far and wide to try and resolve my issue, I promise the answer isn’t buried somewhere in the forums (if it is, I’m sincerely sorry).
I want to create specific fly-through style animations which involve the camera BODY orbiting around a null object, but also looking at a point-of-interest which ISN’T the same as the null object. I’ve been at it for hours now and I can’t seem to find a solution. Initially, I created an expression that just mapped the POI x/y/z position to a 3D null’s separated x/y/z positions, but because the camera is orbiting (read: parented to) a different null, the POI moves with the orbiting camera (as if it’s parented to the camera) rather than following the POI null.
I hope I’m clear, describing this stuff aptly is a nightmare. Basically, I want a camera rig where the camera orbits a 3D animatable point, but also LOOKS at a different 3D animatable point.
Is this possible? Thanks for any suggestions! Maybe I could work out some math to reverse any effect the “orbit” null has on the POI, leaving the POI to be controlled independently?
– Mike